The Ultimate Gaming Network
Beta 1.2

September 29, 2008

New HALO CAMPAIGN….video teaser below

Filed under: Gaming Industry News — zeus2007 @ 10:43 pm

Bungie’s newly released trailer gives us a taste of the new expanded campaign. We can’t wait to see what happens next. Said to be released in early January

COD World at War PC version information

Filed under: Gaming Industry News — zeus2007 @ 12:29 am

Many modern first-person shooters combine the adrenaline rush of dashing around 3D environments while shooting anything that isn’t you with gritty, realistic settings that heighten the tension. Last year’s outstanding Call of Duty 4: Modern Warfare, developed by Infinity Ward, was a great example of excellent technology meeting a strong game setting and terrific, action-packed gameplay. And now the Call of Duty series will make its return to the theater of war known as World War II with Call of Duty: World at War, in development at Treyarch. Though the game was originally announced for consoles, it will also make its way to the PC. We have new details from Treyarch’s project lead Cesar Statsny.

Call of Duty returns to World War II, and to the PC, with World at War.

GameSpot: The last Call of Duty game developed by Treyarch, Call of Duty 3, didn’t make an appearance on the PC platform. Why have you decided to bring World at War to the PC?

Cesar Stastny: Consoles are great fun and I am a big fan. But I am an old-school PC gamer at heart who believes in the supremacy of keyboard and mouse for first-person shooters. The PC community wants better precision, configurability, and the opportunity to play on faster processors at higher resolutions. They want to play the same game that their friends get to play on 360 and PS3, but they also want to create and play mods.

We get it: more awesomeness, please. Well, we are PC gamers and we want all of these things too.

GS: You’ve shown off some exciting new features in Call of Duty: World at War, including four-player online co-op. Will all of the announced features make it into the PC version, and are you planning cross-platform play?

CS: Yes, the PC version has the same features as Xbox 360 and PS3, but implemented in a way that makes sense on PC. We do not have split-screen co-op, for example. We are not planning cross-platform play. Instead, we are focused on making the PC experience as fun as possible. Four-player online co-op is incredibly fun on PC!

GS: After Call of Duty 4: Modern Warfare made the leap to modern combat, it was somewhat of a surprise to learn that you were taking the franchise back to the World War II setting. What was your inspiration for this blast-from-the-past decision?

CS: Treyarch actually starting [working on] Call of Duty: World at War a year before Modern Warfare hit the shelves. I doubt that many people would have been very surprised back then, since all the titles in the COD series up to that point were set in WWII. So we set out to create the best of that genre. As surprises go, I think you will like this one.

GS: Are there any other PC-specific features you can tell us about in Call of Duty: World at War?

CS: Our goal is to bring the same game experience to multiple platforms, and I think we are hitting our mark. That said, my team is very consciously making a PC title with a focus on all the things we love about PC gaming. COD:WAW looks fantastic in higher PC resolutions than you can get on a console. It plays great on high-end rigs, but we’ve optimized for more-modest gear, too. The PC version is more configurable with respect to controls, graphics, and performance options. And support for mods–not just multiplayer but co-op mods too!

GS: How has Infinity Ward’s COD4 engine helped you in development of Call of Duty: World at War?

CS: The COD4 engine gave us a solid foundation on which to build this game. You can’t beat it for next-gen cross-platform development with excellent lighting and scripting. This allowed us to concentrate on creating content, developing new types of gameplay features like cooperative multiplayer, graphical improvements, new effects, integrating our own networking technology, optimizations, and so forth.

GS: Speaking of COD4, that game featured one of the most robust and addicting online multiplayer modes we’ve seen in a while, and you’ve taken another page from Infinity Ward’s book by including persistent ranks and stats in your own multiplayer mode. You’ve also added a new squad mechanic. Tell us how online squads work.

CS: Squads make it easier to play with your friends while helping to keep your team organized into groups. This is particularly fun on our large multiplayer maps.

Source: Gamepot

September 25, 2008

Spore’s Embedded Anti Piracy Draws Class Action Lawsuit

Filed under: Gaming Industry News — Tags: , , — JJasura @ 10:02 am

The video game Spore’s SecuROM DRM, an anti piracy solution embedded in the game has created an upheival and numerous negative reviews on amazon.com. An ourtraged consumer, Melissa Thomas filed a class action lawsuit and claims that the embedded software prevents certain user actions and cannot be removed unless the entire drive is reformatted. Melissa along with her entourage are suing for over $5million dollars in damages (Ouch) according to the Courthouse News Service.

“Nowhere in any of EA’s discussions, responses or explanations of its DRM did EA disclose that the Spore disk contained a separately install, stand alone, uninstallable DRM program which would install itself to the command and control center of the computer and oversee function and operation on the computer, preventing certain user actions, preventing certain user programs from operating or disrupting hardware operations,” reads the suit’s legal documentation. “Although consumers are told that the game uses access control and copy protection technology, consumers are not told that this technology is actually an entirely separate, stand-alone program which will download, install and operate on their computers along with the Spore download. Consumers are given no control, rights or options over SecuROM. The program is uninstallable. Once installed, it becomes a permanent part of the consumer’s software portfolio.”

The ECA (which Recruiting Grounds) is a proud member of argues that the anti piracy software has actually increased hack attempts, not prevented them. Either way, this will be a costly decision for EA Maxis.

September 24, 2008

Force Unleashed Sells 1.5m in a week.

Despite it’s mixed reviews, the force unleashed is doing very well in game sales.

The Force Unleashed’s retail milestone makes the game the fastest-selling title in both LucasArts and Star Wars history, according to the publisher. “The record-setting sales of Star Wars: The Force Unleashed shows the undiminished power of Star Wars and its popularity across all media types, including video games,” said LucasArts president Darrel Rodriguez. He succeeded longtime president Jim Ward, who oversaw the expansion of LucasArts’ internal development team for Unleashed. Ward resigned suddenly in February, citing personal reasons.

Set between the films Star Wars: Episode III - Revenge of the Sith and Star Wars: Episode IV - A New Hope, The Force Unleashed casts players as the secret apprentice of Darth Vader. Tasked by the Sith lord to rid the galaxy of Jedi Knights, players must use a host of Force powers to hunt down and rub out the rebellious do-gooders. However, along the way, they are faced with choices which may lead them to wonder if the dark side of the Force is all it is cracked up to be.

XBOX Live Will be Down Next Monday

Filed under: Gaming Industry News, XBOX 360 — Tags: , , , — JJasura @ 9:14 am

Put your gamertag to rest next Monday. XBOX live will be down. Before you get your hopes up about the newly promised dashboard…well, just dont get your hopes up.

Xbox Live director of programming Larry “Major Nelson” Hryb posted on his blog that the changes are merely to perform needed maintenance on the service in preparation for the “New Xbox Experience” dashboard update, which was recently demonstrated by Hryb.

The full whammy of upgrades is expected to be unveiled later this fall and will introduce a completely revamped dashboard interface and the new avatar system. It will also add the ability to let Netflix subscribers download the popular mail-order DVD-rental service’s streaming video offerings to their 360s.

September 23, 2008

Quantum of Solace To Be Released Nov 4

Activision is giving James Bond fans plenty of time to check out Quantum of Solace before the MGM film of the same name steps to the box office. With the film out November 14, Activision today confirmed that Quantum of Solace will arrive on the Xbox 360, PlayStation 3, PlayStation 2, Wii, Nintendo DS, and PSP a week and a half earlier on November 4.

In addition to offering a date on the game, Activision also took the wraps off its preorder program. For Xbox 360 and PS3 gamers who pick the game up in advance at specialty retailer GameStop, Activision will toss in a token for a free multiplayer map pack that can be redeemed after the game launches. Best Buy preorders will be offered a $10 discount good on any James Bond DVD.

Activision’s Quantum of Solace spans more than just the upcoming Daniel Craig-led espionage film, incorporating events from the first film in MGM’s latest reboot of the storied franchise, Casino Royale. Developed by Call of Duty 5: World at War studio Treyarch, the Xbox 360 and PS3 editions of the game will feature Infinity Ward’s Call of Duty 4 graphics engine.

September 22, 2008

Mega Man 9 to Hit PSN, XBOX 360 and WII

Filed under: Action, Game Previews, Nintendo WII, Playstation 3, XBOX 360 — Tags: , , , , — JJasura @ 9:13 am

Capcom has been reveling in its back catalog in recent years, breathing new life into classic franchises by taking the tried-and-true gameplay and polishing the graphics with a fresh, high-definition luster. The publisher is taking the opposite tack with Mega Man 9, however, making an all-new game and giving it the nostalgia-inducing veneer of the 8-bit era.

Capcom gave gamers a date for when they can expect to experience the 8-bit Mega Man revival. Mega Man 9 will lead on Nintendo’s WiiWare on September 22, with the PlayStation Network edition following September 25. The game will arrive on Microsoft’s Xbox Live Arcade on October 1. The game will be available for $10 in each platform’s respective currency.

September 19, 2008

Shaun White Snowboarding Preview

Filed under: Game Previews, Sports — Tags: , , — JJasura @ 9:33 am

It was inevitable that this high flying mini carrot top look alike would get his own video game. Gamespot has shed light on it’s soon to be released features and function:

 ded environments and ge graphics engine create a very immersive snowboarding experience.

The game features four of the premier snowboarding locales across the globe: Japan, Europe, Alaska, and Park City. The environments themselves are massive. Using the Assassin’s Creed engine, Shaun White Snowboarding can render dynamic elements from up to 20 miles away (you can actually see the base of the mountain from the mountaintop). Objects far in the distance appear larger as you approach them, and the backgrounds never appear to be static images. Each of the in-game environments is unique in its own right, including many of the buildings and mountain layouts from the actual venues (though some obstacles, like additional rails, were added to facilitate more tricking). While navigating the numerous paths open to you can be confusing, Shaun White allows you to set markers on your map, allowing you to plan your ideal route down the slopes.

Traversing up the mountains in handled in one of two ways: using one of the various lifts scattered across the resort to start a more typical run, or taking a helicopter up to the top of the mountain. While the lifts offer you the chance to dismount early, which is cool, the helicopter ride gives you access to areas only the gutsiest boarders would ever try. In addition to hopping 100-foot-deep crevices, you will have to contend with the occasional avalanche. A meter will display your distance to the avalanche, and your cash and points resulting from tricks are magnified depending on how close you’re willing to get. Starting from the top of the mountain, the helicopter drops offer approximately five minutes of continuous boarding down the mountain.

Breaking ranks from other games in the genre, Shaun White Snowboarding doesn’t use preset trick animations. Instead, through usage of the analog sticks, you will be able to dynamically create all of the most common snowboarding tricks and even create your own variations. The left analog stick controls your body positioning, dictating your movement while on the ground and body contortions in the air. The right analog stick governs everything from board grabs and tweaks to spins. The more tricks you can string together without face-planting, the more cash and points you receive. While mastering the controls does involve a learning curve, the basic controls are intuitive and responsive.

Because preset animations aren’t used, the game doesn’t run into the clipping issues found in other action sports titles (such as executing a trick animation despite being stuck against a wall). As a result the gameplay feels more like a snowboarding simulation that an arcade-style trickfest. While the in-game physics are good, there are the occasional moments where you may raise an eyebrow or two. Although collision detection is accurate, you character’s reactions from the impact are usually minor (this is probably intended to keep the game moving). Other times, your character will refuse to make a one-foot drop simply because the game never intended it.

Shaun White Snowboarding offers both single- and multiplayer gaming. The single-player storyline pits you as a young, up-and-coming snowboarder looking to leave his mark on the sport. Shawn White serves as your mentor throughout most of the game, walking you through basic controls at the start of the game and slowly scaling up to more advanced tactics as the game progresses. As you complete various challenges and win competitions, Shaun will take notice and you will eventually be able to pit your boarding skills against Shaun himself.

September 18, 2008

Gamepro lists it’s top 32 xbox 360 games

Filed under: Uncategorized — zeus2007 @ 11:58 pm

If you call yourself a gamer, it’s a surefire bet you own an Xbox 360, and with good reason: Microsoft’s next-gen console has a truckload of games, a winning online formula with Xbox Live, and a controller that rests easy in your palms for hours on end. From the casual platformer to the hardcore shooter, there’s something for everyone on this system, and we’ve listed the very best right here. These are the 32 finest Xbox 360 games money can buy.

Continue to the list at Gamepro

Age of Conan To Add Expansion in 09

Today at the , Norwegian developer Funcom showed off some new content updates for the Age of Conan: Hyborian Adventures. The presentation covered several new areas that will soon be available to higher-level characters in the massively multiplayer online role-playing game.

While interesting, the presentation was overshadowed by another announcement. Almost casually, Funcom reps on hand revealed the first Age of Conan expansion pack is currently in the works for a tentative 2009 release.

“We are working on an expansion and that we are aiming for a release next year,” Age of Conan product manager Erling Ellingsen told GameSpot. (Emphasis in the original.) “We have released the artwork, which I’m sure you have seen, but we are not ready to reveal any other information at this point. We just want to get the speculation going at this point!”

The teaser art Ellingsen mentions (pictured) shows a masked warrior not unlike the Persian Immortals from the film 300. In the atlas of the Hyborian Age, the fantasy realm Age of Conan is set in, author Robert E. Howard created two realms based on ancient Persia: Hyrkania and Iranistan. However, the presence of pagodas, dragon motifs, Eastern weapons, and jade-like armor makes Khitai, Howard’s take on the China of antiquity, a more likely suspect.

Source (www.gamespot.com)

September 17, 2008

Infinity Ward to Develop Call of Duty 6

Treyarch’s Call of Duty: World at War hasn’t even stormed the beaches yet, but Activision is already talking about the next full installment in the series. In a half-day analysts’ presentation yesterday, Activision Publishing president and CEO Mike Griffith confirmed that franchise creator Infinity Ward would be returning to develop the next Call of Duty game, which he referred to as Call of Duty 6 and pegged as a 2009 release.

As for World at War, Griffith talked about Activision’s efforts to monetize the franchise’s online play. Specifically, he said that the Treyarch game would have three times the downloadable content as Call of Duty 4: Modern Warfare, and mentioned “Day One Advantage” premium content. Later in the presentation, the Day One Advantage was explained as “the ability to accelerate your experience points when you play online.”

Griffith said that the publisher was looking hard at additional ways of expanding the game’s business model, and noted there was “tremendous opportunity” to bring the series to new “theaters, game designs, and plotlines” in the future.

September 16, 2008

WOW - Lich King Preview

Filed under: MMORPG, PC — Tags: , , , — JJasura @ 9:45 am

The lucky guy’s at www.gamespot.com had the opportunity to preview the latest wow expansion pack. Here is what they discovered:

Logging into The Wrath of the Lich King feels just like logging into normal World of Warcraft. Things don’t start to get a little bit different until you travel to a major city for, what else? A shave and a haircut. When you see the red and white barber’s pole, you’ll think “Why not? I’ve had this mullet for 70 levels. It’s time for a change!” So you’ll sit down in the barber’s chair to flip through hairstyles, hair colors, and facial-hair dos just like you would in the character-creation screen; except that this time, your new look will cost at least a dozen gold. Now, before we go any further, we must warn you that this preview may contain spoilers on the expansion’s new content. Also, please note that our impressions are based on an unfinished beta version of the game, so all information here, haircut-related and otherwise, is subject to change.

Once you settle on a new look (Good-bye, comb-over; hello, red Mohawk!), you’ll be ready to introduce your new self to the new zones. You’re free to travel to either the Borean Tundra or the Howling Fjord, but you should definitely check out the Howling Fjord first. The quests here tend to run a level lower than they do in the Borean Tundra. They’re also more concentrated around their respective horde and alliance strongholds. Once you’ve gained three to four levels in the Howling Fjord, you’ll easily breeze through everything in the Borean Tundra for another quick and easy level or two. That’s the beauty of having two starting zones; you’ll always be ahead of the level curve if you complete them both.

The Howling Fjord is a zone dominated by the Vrykul–huge Viking men with terrible manners. Though there are many factions, none of them are friendly. As you make your way through the Howling Fjord quest lines, so too will you make your way through each Vrykul village. In many cases, you’ll simply kill a set number of them, but in others, you’ll burn their towers, blast their structures, and kill their dogs. Some of the best quests, though, involve a pirate stronghold known as Scalawag Point. The first two characters you meet are a Blood Elf-worshiping artifact collector and a beefy Tauren bookie. The quests of these two characters intersect because the collector owes the beefy bookie money; so don’t be surprised if, when turning in a quest to the collector, another player comes in and kicks his butt.

You’ll also meet the pirates’ second in command, who won’t let you get a word in edgewise before she assumes you’re there to kill her boss; then she tells you how. You’ll track him to a cave, where you’ll face him and his giant bear pet. Both are tough as nails, so make sure to bring friends. Other quests in the Howling Fjord have you freezing contaminated spores, as well as shattering them, hunting critters with your brand new falcon pet, and running around in the body of a reactivated rune golem. This, in turn, will get you ready for the siege weapon warfare in Lake Wintergrasp and Strand of the Ancients.

Lake Wintergrasp is not a battleground or an arena. Rather, it’s an entire world zone dedicated to player-versus-player combat; the first in World of Warcraft. The basic idea is that one faction will defend a keep and the other will assault it. Each battle will last a set amount of time, with both honor points and arena points on the line. Also, as you gain honorable kills, you’ll gain ranks and access to siege weapons. At the first rank, you will only be able to make a simple catapult, but assuming you are able to kill enough of the enemy, you’ll gain access to siege engines and flying machines. While the siege weapons will be balanced like rock-paper-scissors, it is less clear how Blizzard intends to balance the zone itself. Because this is an open-world PVP zone, it is likely that in any given battle, one faction will be able to field more troops than another. Blizzard is considering ways to equalize this, such as bestowing bonuses on a faction that has lost several battles in a row or on one that is fielding far fewer combatants. When we know more about the subject, you will, too.

But while the new battleground and the new world PVP zone will go through changes in the future, the Borean Tundra already seems ready for retail. This is another starting zone on the other side of Northrend from the Howling Fjord. This area is beset by both green giants (decidedly not jolly) and the scourge. You’ll fight cultists, purge the undead, and beat back the mean greenies as they emerge from their warships. The best confrontation in the Borean Tundra, though, is between Nesingwary’s Expedition and a group of animal rights activist druids. Nesingwary, as always, wants you to kill animals to bring back pelts, tusks, and claws. However, as soon as you kill a critter in the Borean Tundra, you become marked for death by the druids for a few minutes. Assuming you haven’t recently killed anything furry or feathery, you can approach the druids for quests that involve saving trapped animals and attacking hunters. You can easily choose a side or play one against the other for even more gold and experience.

Regardless of the starting zone you choose, you’ll quickly come in contact with members of the opposite faction, and if you’re on a PVP server, that means a fight. When the beta began, certain classes were unbelievably powerful; it seemed like paladins could kill you just by targeting you. Then, things shifted around a bit, and rogues were destroying everyone with instant poisons. Most recently, warlocks became PVP gods with a massive buff to a talent that had previously been comically lackluster. Things have been changing so much so rapidly that it is impossible to tell what the PVP landscape will look like when the game actually retails. Only two things are apparent: There is still a long way to go, and when we finally get there, we’ll be able to blast each other on foot, in tanks, or from the air.

Aside from all that, the actual business of leveling a character in Northrend should be very familiar. You’ll talk to non-player characters in town, then head out into the wilderness to kill bad guys, wreck plague spewers, and hunt condors. If you’ve been leveling a character on one of the live servers and enjoying the accelerated pace of the experience gains, you should know that leveling in WotLK is currently very slow. Each level will take a great deal of time and effort; you won’t simply zoom all the way to level 80. Then again, doing so would rob you of enjoying all the wonderful effort Blizzard put into the new areas it has crafted and the thousands of lines of clever dialogue it has written. You should stop and smell the peace bloom because every new zone in Northrend is full of amazing sights, such as a giant, overturned tree in the Grizzley Hills.

Overlaying all of Blizzard’s efforts in Northrend is a patina of new graphical quality. This new layer is one of detail and sophistication. You’re still definitely looking at World of Warcraft, but the models and environments all look slightly more realistic than before. It is as though, before your eyes, WoW is evolving from a cartoon into an impressionist painting. Where the old graphical style used broad strokes with simple colors, WotLK features finer details on everything from trees to orcs. If you can imagine the original World of Warcraft being painted by a nice, fat brush, WotLK has been colored by one with a much finer tip. And then, floating above it all, is a beautiful rendition of aurora borealis. WotLK doesn’t push any graphical envelopes, just stylistic ones.

Of course, this preview hasn’t taken into account the new trade skill, Inscription, or any of the new dungeons, but each of those assets warrants its own full preview. And even if we could reveal all the secrets of Northrend to you, we wouldn’t want to do so. This article has exposed but the very tip of Northrend’s iceberg, with an entire mountain of adventure, gear, and PVP content waiting underneath its surface. In the meantime, we’ll keep chipping away at Blizzard’s ever-growing massively multiplayer online role-playing game, and we’ll let you know as soon as we unearth mor

September 15, 2008

Guitar Hero World Tour Review

Filed under: Uncategorized — zeus2007 @ 9:58 pm

In case you missed it, Activision recently let the cat out of the proverbial bag by confirmed the entirety of Guitar Hero World Tour’s 86-song tracklist. We had the chance to play through a good chunk of these songs earlier this week when Activision held a Guitar Hero press event in Santa Monica, with every song in the game available for Quick Play fun. In addition, we were treated to a demo of the Music Studio mode by members of the Neversoft team, and a run-through of the basics of the Wii-exclusive Mii Freestyle mode from the folks at Vicarious Visions.

Ozzy Osbourne in game

The recently unveiled tracklist is a behemoth that spans an eclectic mix of music. At one end of the list are laid-back tunes such as Willie Nelson’s “On the Road Again” and The Allman Brothers’ “Ramblin’ Man,” whereas situated at the other end of the spectrum are more frantic, aggressive numbers such as “One-Armed Scissor” by At The Drive-In and the borderline schizophrenic “B.Y.O.B.” by System of a Down. And to make sure you’re not overwhelmed by pure rock and roll, wildcards have been thrown into the mix as well, including Michael Jackson’s “Beat It,” the Beastie Boys’ “No Sleep Till Brooklyn,” and Los Lobos’ “La Bamba.”

Another item of note about the soundtrack is the number of repeats. Whereas Rock Band had only one song per artist in the original game (before adding to an artist’s stable of tunes with downloadable content later on), Guitar Hero has isolated a few artists for special attention right out of the gate. Jimi Hendrix, Ozzy Osbourne, and Tool all feature more than one song in the game–two each for Jimi and Ozzy, and three in the case of Tool.

Many have been clamoring for a “No Fail” mode in Guitar Hero World Tour, and though the game won’t offer one per se, there are a few alternatives that we picked up on during an evening spent watching a large number of people getting acquainted with the game’s new setup. For one, there’s the beginner difficulty level that sits even lower than easy. This one is monumentally difficult to fail out of, and though it makes playing the actual instruments a touch on the boring side, it gives you the ability to embellish your singing quite a bit without suffering a substantial penalty. Another option to approximate No Fail is the ability to change your instrument’s difficulty in the pause menu without exiting back out to the song-selection process. Just hit start, raise or lower the challenge level, and the song will start over.

World Tour’s Music Studio mode stands as one of the most interesting weapons being wielded in the escalating battle between multi-instrument rhythm games. Whereas Rock Band 2 has a massive catalogue of DLC songs going into its release, World Tour adds the ability to create your own music and expand the game’s tracklist with a virtually infinite number of player-created songs. In the past, we’ve seen this feature demonstrated numerous times by members of Neversoft, but this was our first time getting the chance to run through it on our own. What we didn’t realize before is the tiered level of accessibility to the Studio. Prior indications led us to believe that the Studio was more for the hardcore crowd, but after spending some time with it, we can see that’s not necessarily the case.

Much of that has to do with the way the Music Studio is broken down. It’s divided into three primary areas: GH Tunes, GH Studio, and GH Mix. Thanks to GH Tunes, casual players don’t even need to hit the record button to reap the benefits of the Music Studio. Through this content-sharing service, players can download songs made by other people for free. To help the cream rise to the top, the best music will be promoted in a number of ways. On the main GH Tunes hub, there are categories such as “all-time best,” “hot this week,” “rising star,” and “top artist” to help you find the best material most easily. And to help tip the balance in favor of talented artists, the number of upload slots given to you will gradually increase as your work gains popularity. By default, users can upload five songs, but the best artists can upload an album-length 15 tracks.
Gamespot

WOW Lich King Release Date Revealed

Filed under: MMORPG, PC — Tags: , , , — JJasura @ 5:05 pm

After repeatedly insisting that the next expansion for World of Warcraft was going to be with gamers by the end of 2008, Blizzard today announced the street date for the next expansion pack for the 10-million-player massively multiplayer online game.

Gamers in Europe and the US will be getting the expansion on November 13–along with those in Mexico, Argentina, Chile and Russia–while those in Australia, New Zealand, Singapore, Malaysia, and Thailand will have to wait a day longer, as they get it on the November 14. Four days later, Korea, Taiwan, Hong Kong, Malaysia, and Thailand come online–after which point only mainland China will be without Wrath of the Lich King. Blizzard promises to release news on that most populous of regions “at a later date.”

The dating of the second World of Warcraft expansion pack has been a hot topic since the first, The Burning Crusade, hit stores in January 2007. Blizzard confirmed to GameSpot in August 2006 that annual expansions were on the cards, and despite confirming plans for Wrath of the Lich King in general terms at Blizzcon in 2007, it wasn’t until May 2008 that the date was narrowed down to the second half of this year by Vivendi. This coincided with the news that Blizzard was raking in $100 million per month, almost entirely due to World of Warcraft.

Activision Blizzard’s first set of joint financials in August then promised the game would be here in the final three months of 2008, though rumours still persisted that the expansion wouldn’t reach eager gamers until early 2009.

As well as confirming the November 13 release for Wrath of the Lich King, Blizzard also released details of the collector’s edition package, for those who want to pony up the extra cash. Included in the ” limited Collector’s Edition package” will be the game, a 208-page art book ” featuring never-before-seen images from the game,” a behind-the-scenes DVD, soundtrack CD, mouse pad, and two starter decks for World of Warcraft trading card game March of the Legion. No pricing information for any of the editions has been released.

Blizzard will be hoping that the game’s nigh-on 11 million subscribers will help to break its own impressive sales records. The Burning Crusade shifted 2.4 million copies in the US and Europe during its first 24 hours on sale, after a slew of midnight launch events across the globe.

Wrath of the Lich King raises the level cap to 80–up from 70

September 13, 2008

Guitar Hero World Tour Tracklist Revealed!

THe long awaited GH track list was revealed by Activision today.

From classic rock acts like Jimi Hendrix, Fleetwood Mac, and Creedence Clearwater Revival to more modern fare like Mars Volta, At the Drive-In, and Modest Mouse, there are dozens of hit songs represented. In addition to more than four score standard songs, the set list also includes a pair of original compositions from Ted Nugent and Zakk Wylde for the game’s guitar duels.

Activision also comfirmed a release date of October 26.

The full Guitar Hero World Tour set list follows below:

30 Seconds To Mars–The Kill
311–Beautiful Disaster
Airbourne–Too Much, Too Young, Too Fast
The Allman Brothers Band–Ramblin’ Man
Anouk–Good God
The Answer–Never Too Late
At the Drive-In–One Armed Scissor
Beastie Boys–No Sleep Till Brooklyn
Beatsteaks–Hail To The Freaks
Billy Idol–Rebel Yell
Black Label Society–Stillborn
Black Rebel Motorcycle Club–Weapon of Choice
blink-182–Dammit
Blondie–One Way or Another
Bob Seger & The Silver Bullet Band–Hollywood Nights
Bon Jovi–Livin’ on a Prayer
Bullet for My Valentine–Scream Aim Fire
Coldplay–Shiver
Creedence Clearwater Revival–Up Around the Bend
The Cult–Love Removal Machine
Dinosaur Jr.–Feel the Pain
The Doors–Love Me Two Times
Dream Theater–Pull Me Under
The Eagles–Hotel California
The Enemy–Aggro
Filter–Hey Man, Nice Shot
Fleetwood Mac–Go Your Own Way
Foo Fighters–Everlong
The Guess Who–American Woman
HushPuppies–You’re Gonna Say Yeah!
Interpol–Obstacle 1
Jane’s Addiction–Mountain Song
Jimi Hendrix–The Wind Cries Mary
Jimi Hendrix–Purple Haze (Live)
Jimmy Eat World–The Middle
Joe Satriani–Satch Boogie
Kent–Vinternoll2
Korn–Freak on a Leash
Lacuna Coil–Our Truth
Lenny Kravitz–Are You Gonna Go My Way
Linkin Park–What I’ve Done
The Living End–Prisoner of Society
Los Lobos–La Bamba
Lostprophets–Rooftops (A Liberation Broadcast)
Lynyrd Skynyrd–Sweet Home Alabama (Live)
The Mars Volta–L’Via L’Viaquez
MC5’s Wayne Kramer–Kick Out the Jams
Metallica–Trapped Under Ice
Michael Jackson–Beat It
Modest Mouse–Float On
Motorhead–Overkill
Muse–Assassin
Negramaro–Nuvole e Lenzuola
Nirvana–About A Girl [Unplugged]
No Doubt–Spiderwebs
NOFX–Soul Doubt
Oasis–Some Might Say
Ozzy Osbourne–Crazy Train
Ozzy Osbourne–Mr. Crowley
Paramore–Misery Business
Pat Benatar–Heartbreaker
Radio Futura–Escuela De Calor
R.E.M.–The One I Love
Rise Against–Re-Education Through Labor
Sex Pistols–Pretty Vacant
Silversun Pickups–Lazy Eye
Smashing Pumpkins–Today
Steely Dan–Do It Again
Steve Miller Band–The Joker
Sting–Demolition Man (Live)
The Stone Roses–Love Spreads
Stuck in the Sound–Toy Boy
Sublime–Santeria
Survivor–Eye of the Tiger
System Of A Down–B.Y.O.B.
Ted Nugent–Stranglehold
Ted Nugent–Original Guitar Duel Recording
Tokio Hotel–Monsoon
Tool–Parabola
Tool–Schism
Tool–Vicarious
Trust–Antisocial
Van Halen–Hot For Teacher
Willie Nelson–On The Road Again
Wings–Band on the Run
Zakk Wylde–Original Guitar Duel Recording

Older Posts »

*** blogrecruitinggrounds.com ***
Technorati Profile
Add to Technorati Favorites
Add to Technorati Favorites